Summary:
The Strategy pattern is a behavioral design pattern that allows you to define a family of algorithms, encapsulate each one, and make them interchangeable. This pattern allows you to switch between algorithms at runtime without affecting the calling code.
Pros:
Cons:
This example demonstrates the Strategy design pattern by implementing a simple game where a player can choose between different attack strategies to defeat an enemy. The attack strategies (SwordAttack, BowAttack, and MagicAttack) are encapsulated and interchangeable, allowing the player to switch between them at runtime without affecting the calling code.